package sitarflash.states.loading;
import flash.display.Sprite;
import oboe.controllers.Controller;

/**
 * ...
 * @author Felipe Manga
 */

class Loading extends Controller
{

	public function new() 
	{
		super( new Sprite() );
	}
	
	@slot override function onAddToParent():Void
	{
		super.onAddToParent();
		this.signalUp("onDoneLoading", []);
	}
}